Hi-Opt I Card Counting System

Hi-Opt I is a single-level, balanced, ace-neutral count designed for slightly higher playing efficiency than Hi-Lo. Best for players who want a clean count for index plays and are willing to add an optional ace side count.

Hi-Opt I at a Glance

  • Level: 1 (tag values are only +1, 0, or −1)
  • Balanced: Yes (a full deck sums to 0)
  • Ace handling: Neutral — aces are tagged 0
  • Ace side count: Optional, used to refine betting decisions
  • Best for: Players who want higher playing efficiency than Hi-Lo without moving to a multi-level count

Hi-Opt I Tag Values

Memorize this table. Every card you see adds its tag value to the running count.

CardTag Value
20
3, 4, 5, 6+1
7, 8, 90
10, J, Q, K−1
A0 (track separately if side counting)

Notice that 2s and aces both count as zero. That is the main structural difference from Hi-Lo, where 2s are +1 and aces are −1.

Why Ignore 2s and Aces?

The mathematics of removal in blackjack show that 2s contribute relatively little to playing efficiency. Tagging them at 0 in Hi-Opt I makes the running count a slightly purer signal for index play decisions like 16 vs 10 or 12 vs 4.

Aces are removed from the running count for a different reason: aces help the betting decision (they boost blackjack frequency) but hurt the playing decision (extra aces mean fewer 10s for the dealer’s hole, but they do not help most stiff-hand decisions). By tagging aces 0, Hi-Opt I produces a count that is better calibrated for play. The trade-off is that you lose information about ace density, which matters for sizing your bet.

The fix is the optional ace side count: a separate tally of aces seen so far, used to adjust your bet but not your play decisions.

Hi-Opt I vs Hi-Lo

The two systems are close cousins. Here is when one beats the other:

MetricHi-LoHi-Opt I
Playing Efficiency~0.51~0.61
Betting Correlation~0.97~0.88 (no ace SC) / ~0.97 (with ace SC)
Insurance Correlation~0.76~0.85
MemorizationEasier (one rule for 2 and A)Slightly harder (separate buckets for 2 and A)
Ace side countNot neededOptional but recommended for serious play

If you are not willing to maintain an ace side count, Hi-Lo gives you better betting correlation with similar accuracy on insurance. Hi-Opt I shines when you can layer the ace side count on top — you get superior playing efficiency and matching betting correlation.

Adding the Ace Side Count

The ace side count is exactly what it sounds like: a second running tally that counts only aces seen.

  1. Reset at the shuffle. Both running count and ace count start at 0.
  2. For every ace dealt, add 1 to the ace count. Do nothing to the main running count.
  3. Before sizing your bet, compute the expected ace count based on cards seen, then adjust the count for betting purposes only.

The simplest method: assume the deck started with 1 ace per 13 cards. If you have seen more than your share, the deck is ace-poor and you should bet slightly less. Fewer than your share, the deck is ace-rich and you should bet slightly more. Many practitioners use a rule of thumb: each ace ahead of expectation is worth roughly +1 to the count for betting only.

How to Learn Hi-Opt I

If you already know Hi-Lo, the transition is straightforward but requires reps to overwrite the muscle memory. If Hi-Opt I is your first count, follow the standard counting curriculum.

  1. Drill the tag values until they are reflexive. The brain wants to call 2s +1 because that’s the Hi-Lo rule. Run speed-count drills set to Hi-Opt I until you can do a 52-card deck in under 30 seconds.
  2. Practice without the ace side count first. Get the main count solid before adding a second tally.
  3. Add the ace side count when ready. Most counters need 2-3 weeks of solid main-count practice before layering on a side count.
  4. Use deviation drills to learn the Hi-Opt I indices. The numbers differ from Hi-Lo — 16 vs 10, for example, has a different index in Hi-Opt I.

Practice all of this in the Blackjack 3000 trainer, where you can pick Hi-Opt I from Settings and the speed count, true count, and gauntlet drills will all score you against Hi-Opt I tag values.

Should You Switch From Hi-Lo?

Probably not, unless you have specific reasons:

  • You want higher playing efficiency for a hand-held single or double-deck game. Index plays matter more in shorter shoes, and Hi-Opt I’s extra playing efficiency starts to pay off.
  • You are training to move to Hi-Opt II later. Hi-Opt I is a useful stepping stone if your goal is the multi-level Hi-Opt II.
  • You enjoy the discipline of an ace side count. Some players find side counting genuinely fun and feel under-utilized when running just the main count.

For most counters playing 6-deck or 8-deck games, Hi-Lo’s simplicity and minimal mental load remain the right choice. The published expected-value gap between Hi-Lo and Hi-Opt I (with ace side count) is real but small — usually less than 0.05% in EV per hour for typical games.

Frequently Asked Questions

Is Hi-Opt I better than Hi-Lo?

Hi-Opt I has slightly higher playing efficiency than Hi-Lo because it ignores 2s and aces, leaving the count cleaner for play decisions. Betting correlation is similar to Hi-Lo, but only if you maintain an ace side count. The trade-off is more memorization and a second tally to track.

Do I need to side-count aces with Hi-Opt I?

Aces are tagged 0, so the running count alone undervalues a deck heavy in aces for betting. A separate ace side count corrects for this. Many players skip the side count to keep things simple and accept a small loss in betting efficiency.

Can I use Illustrious 18 indices with Hi-Opt I?

No. The Illustrious 18 indices are calibrated for Hi-Lo. Hi-Opt I has its own index numbers that differ because the tag values are different. Use a Hi-Opt I index chart from a verified source.

Why is Hi-Opt I called “optimal”?

The name comes from its design goal — it was developed (alongside Hi-Opt II) to be optimized for playing decisions rather than betting decisions. The trade-off is exactly what you would expect: higher playing efficiency, lower betting correlation unless paired with an ace side count.

Is Hi-Opt I balanced?

Yes. A full deck sums to 0 (four 3s, four 4s, four 5s, four 6s = +16; four 10s, four Js, four Qs, four Ks = −16). Because it is balanced, you must compute true count by dividing the running count by decks remaining, just like Hi-Lo.